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Re: Game jams!

Posted: Fri 14 Jan, 2022, 7:23 pm
by corvabird
InspectorCaracal wrote:
Fri 14 Jan, 2022, 6:13 pm
corvabird wrote:
Fri 14 Jan, 2022, 1:17 pm
@InspectorCaracal did you just finish one of the game jams (the complete a project one) with weeks to spare ... while ill with covid?!
Not quiiiiite yet lmao

I still gotta do three more things before the end of the month - achievements, the admin portal and putting in proper debug logging - but ngl being sick is part of why I got so much done lol, we didn't feel up to housekeeping or even video games so when I felt up to being out of bed it was just me and poking at my website lmao

I also wanna flesh out Zed a little more, at least get all the content types in with placeholders if nothing else
it's impressive as heck

Re: Game jams!

Posted: Sat 15 Jan, 2022, 9:37 pm
by corvabird
Joh helped me fix the problem! I'm not going to be able to do the game jam because I'm halfway to the deadline and the game is HUGE but I'm still delighted to be able to progress again.

And in the meantime, I've started a teeny tiny single room RPG Maker game to refamiliarise myself with RPG Maker and I think that'll be done quite soon.

So I guess I'm not doing ANY game jams right now but it was because of this thread that I started working on games again? Ty!

Re: Game jams!

Posted: Sat 22 Jan, 2022, 8:44 pm
by zatnosk
Wohoo! I've managed to make it to a functional prototype of the game and it's somehow only 280 lines of javascript! That's pretty small for a game, imo. (Okay, there's no sound and no animation, but we're working with a very lax definitions of "game" here anyway )

Re: Game jams!

Posted: Sat 22 Jan, 2022, 8:55 pm
by InspectorCaracal
zatnosk wrote:
Sat 22 Jan, 2022, 8:44 pm
Wohoo! I've managed to make it to a functional prototype of the game and it's somehow only 280 lines of javascript! That's pretty small for a game, imo. (Okay, there's no sound and no animation, but we're working with a very lax definitions of "game" here anyway )
no kidding?? 280 lines of javascript is tiny (unless you're cheating and not putting in newlines lol)

i mean my fishing js file for Soul Scribes is like 160 lines and that's not counting the general utilities file which is basically my own mini library, and it's ALSO not counting the fact that I'm using TinyMCE which is a whole other giant pile of javascript lol

i don't think i'm gonna wind up getting something to submit to the pet jam, which is kinda disappointing, but i've been making good progress on soul scribes so it's okay

Re: Game jams!

Posted: Sun 23 Jan, 2022, 7:24 am
by zatnosk
InspectorCaracal wrote:
Sat 22 Jan, 2022, 8:55 pm
zatnosk wrote:
Sat 22 Jan, 2022, 8:44 pm
Wohoo! I've managed to make it to a functional prototype of the game and it's somehow only 280 lines of javascript! That's pretty small for a game, imo. (Okay, there's no sound and no animation, but we're working with a very lax definitions of "game" here anyway )
no kidding?? 280 lines of javascript is tiny (unless you're cheating and not putting in newlines lol)

i mean my fishing js file for Soul Scribes is like 160 lines and that's not counting the general utilities file which is basically my own mini library, and it's ALSO not counting the fact that I'm using TinyMCE which is a whole other giant pile of javascript lol
I'm ignoring blank lines, but otherwise I haven't coded to minimize number of lines. The longest line is 108 characters (+ 4 tab characters, so it's a wide one). And game.js is the only javascript in the project, no libs or anything else.

I also realised yesterday while coding how much experience I actually have doing this kind of thing - I haven't* used any API or trick that I wasn't familiar with before this project.

* So far - I don't know the shape of javascripts sound APIs, and I might get to use those before the deadline hits.

(Writing about this feels like bragging, but it also feels nice to actually be proud of something I can do, so..)

Re: Game jams!

Posted: Sun 23 Jan, 2022, 7:35 pm
by zatnosk
For all my awesomeness, we (@Nuhn and I) decided that we wouldn't be submitting anything to the virtual pet jam, because it just wasn't anywhere near finished. Icons missing, no sounds, no fancy mechanics or minigames. Hardly a game, hardly finished, no submission.

It was fun making, though!

Re: Game jams!

Posted: Wed 22 Nov, 2023, 5:49 pm
by Anke
There's a regularly updates list of itch.io game jams that accept physical games like Tabletop RPGs.
https://physicalgamejams.com/
I have no managed to contribute to any one I was interested in joining so far...

Re: Game jams!

Posted: Wed 22 Nov, 2023, 9:57 pm
by LilFluff
Nice, there's some interesting ones there and I haven't even finished the list yet.

Speaking of, a few days back I decided to try putting together a small collection of random tables to generate magic kitchen/food-related items that might show up in a fantasy world. Not even close to finished, but basically one table to get a general category for the item (kitchen, dining, camp items, etc), and then a short selection of items within each category. A drying box for your kitchen that you could use either for say drying silverware or dehydrating foods to preserve them, a box that you can put pots of soup and the like into which are magically padded and protected so that even if the box gets dropped upside down nothing inside will spill, and so on. System neutral, just short descriptions rather than game stats.

Re: Game jams!

Posted: Wed 06 Dec, 2023, 7:56 pm
by skysailor
Not quite a game, but I laid out a design for a game-flavored alarm app this morning. Even found some royalty-free assets for it and figured out how to get Obsidian to help me keep consistent track of keywords.

But I have to admit, "learn how to code phone apps" is on the "someday/maybe" list, so I'm not sure how much further off the ground this'll get.