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Re: I'm thinking about doing a reader-driven story-game on here

Posted: Thu 10 Sep, 2020, 7:31 pm
by LynKit
senbonzakura wrote:
Thu 10 Sep, 2020, 7:30 pm
LynKit wrote:
Thu 10 Sep, 2020, 7:16 pm
YES PLEASE

... Ooh I have like three bouncing around in my head that would be easier with a smaller/more friendly group than SV too.
You probably want to start with just one, but go for it. We have a dice roller here too if you need it, although I don't think you're so much the dice-roll type for these things.
Oh yeah, one at a time!

Re: I'm thinking about doing a reader-driven story-game on here

Posted: Thu 10 Sep, 2020, 7:47 pm
by senbonzakura
Okay so uh. I got stuck on character creation - the whole character creation process, not making a character - which is why I didn't post any updates again for *mumble mumble*.

So I've only just realized that since I have a thread here for it and everything, I can just... ask for feedback.... instead of making all the decisions myself....... ahem. Anyway.

The type of story I want to do is more of an ensemble-cast genre than a single protagonist genre, the whole "gang of misfit specialists who have quasi-legal supernatural adventures" thing. However, most "quest" stories like these feature a single protagonist's PoV, voting on their choices and decisions within the team. Now, I can swing that, no problem, but if I go that route, I've put myself in somewhat of an awkward position in regards to character creation.

Usually the character creation process in these things is a series of polls deciding key characteristics, which in itself poses a bit of a problem, because offering a sufficiently wide range of options when you only have maybe three to five people participating is a good way to have a tie of one vote per option. Not to mention, the way Fate character creation works, all of the player characters should be made together to tie together their backstories.

So I have two potential possible solutions here and I would like input from people who might play.

Possible Solution #1
I create a set of character template pieces that describe the character's role and relationships within the group. The options that get the most votes go into the PoV character; the other options get randomly divided among the rest of the MC's team. This would let the readers customize the MC while also ensuring that the team as a whole stays balanced.

Possible Solution #2
I create a full set of characters - each one with the aspects and skills and relationships to the others already defined - and the vote is instead a single poll for which of the team the readers want to play.


EDIT: Before someone asks, because I know someone will: no, neither of these options is easier or more difficult, the difficulty and work involved for the process for either one balances out.

Re: I'm thinking about doing a reader-driven story-game on here

Posted: Thu 10 Sep, 2020, 7:53 pm
by LynKit
I like option 1 more. It's got a good feel to it and allows for some wackyness.

Re: I'm thinking about doing a reader-driven story-game on here

Posted: Fri 11 Sep, 2020, 12:15 pm
by LynKit
I have gone for it! Your turn now *innocent Expression*

Re: I'm thinking about doing a reader-driven story-game on here

Posted: Fri 11 Sep, 2020, 4:58 pm
by Bee
Yeah I like solution #1