InspectorCaracal wrote: ↑Tue 12 Oct, 2021, 7:31 pm
corvabird wrote: ↑Tue 12 Oct, 2021, 5:44 pm
InspectorCaracal wrote: ↑Tue 12 Oct, 2021, 4:54 pm
There isn't ANYTHING else in the WHOLE game that you have to unlock, tho, so it seems unlikely they'd code in a special mechanic just for one set of challenges. I think they just weren't thinking about it at all and it's technically an optional challenge so ¯\_(ツ)_/¯
I'm not super mad about it or anything just kinda sulking that it takes up an available challenge slot lol
I get that. I think they are going to add more unlockables though (like my pet theory that large wings will give freeform flight). And I *hate* when a challenge slot is taken up by something annoying XD
Oh, I'm planning to trial player-run races this week! Hide and Seek has gone really well so far and I'd like to have more game modes. I think racing could be pretty fun but it'll depend on how smoothly it goes given I can't place map markers or anything.
OOOOH RACING
hey lemme look up how the first roller beetle races were run in GW2 - they were entirely community-run events, so the logistics for them should translate pretty well. If I get any useful tips out of it I'll throw them at you.
edit: hmmmm no it sounds like they used custom map markers, so that's not super useful
i'm thinking volunteers at checkpoints, maybe, for the racers to aim for? and i can help design the race routes if you want/need some help or ideas
I have found that it's hard to get large groups together, so having people acting as crew is unlikely. Even getting anyone to seek in Hide and Seek is awkward -- everyone wants to hide.
So my plan for small-scale, anyone-can-do-it races is we start at a starting point and I name an end location (small and recognisable, like Teeter's Shrine or the Blood Oasis in the blizzard. Then people get there however they choose with no teleporting and no wings.
A set route would be fun but I think much MUCH harder to set-up when the entire crew of the thing is just ... me. So in many ways the race is as much about pathfinding as it is about anything else, though I guess in a game where all speed is the same, that's always the case, just on different scales.
If I ever get enough people that I can have a set route with people to mark it though, I would love to plot routes with you!